[The Prometheus Shot – E002 :: The Three-Body Problem : Knowledge & Creativity in Great Sci-Fi ]
This post is part of the Prometheus Shot series.
Is Cixin Liu’s “The Three Body Problem” a Great work of art?
Can Sci-Fi even achieve that status?
What is special about “Remembrance of Earth’s Past”?
World-building, Highly Imaginative, Scientifically rich, artistically and culturally relevant, vast space and time spans… “The Three-Body problem” is an example of inspiring art, and it can help us understand the value of Sci-Fi and fantasy in general.
Sometimes, when authors free themselves from some of the bounds of reality, they can experiment with many amazing cultural and scientific ideas.
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Some comments from this work:
World building in “The Three Body Problem” allows us to take a look at the evolution of sciences, cultures, organizations, and people. Liu’s amazing manipulation of #literature and #science creates uniquely beautiful situations and plot lines…
What if somebody could manipulate space itself? What if someone could manipulate the speed of light and harness the strong force?
Is it ‘Evil’ to complete your mission, no matter what?
Science, culture, history, politics, and creativity all interact in The Three Body Problem… Playing games is great for learning… Drama and stories too. Cixin Liu’s three body problem shows that consistently.
Great works of art are interconnected and reflect other great works of art and culture. Intricacy and texture are hallmarks of masterful work.
The beauty of The Three Body Problem is not just its structure or scope… Its intricacy and detail are great components, and the integration of science and art are amazing.
Could the writer’s background in Engineering explain some of that?

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Chapters:
1. Intro : The Three-Body Problem & Sci-Fi
2. Sci-Fi & Fantasy: Inspiration or Crap?
3. Building a Universe: Beauty & Scope
4. Style Comments & Intricacy
5. Reflections: Should you read it?
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Youtube Video :
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Podcast (Substack) :
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Prometheus Shot – Episode 002