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Approximate Thinking Art Creativity Cultural and Creative Industries Culture Films Fuzzy Thinking Science Stories Systems Technology Work

Mundane Evil & Creativity : “I was just doing my Job..”

More often than not, evil is not one great shocking act. Mundane evil is the most prevalent form.. and what we come to see as great evil sometimes [usually in retrospect], starts with small tasks, and accumulates simple additions as it goes.

Ironically, I think this summarizes “Oppenheimer” – the events, and the 2023 film.

Oppenheimer Mundane Evil
Oppenheimer: A story of Mundane Evil

“The greatest evils in the world will not be carried out by men with guns, but by men in suits sitting behind desks.”

C.S. Lewis

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Approximate Thinking Approximation Art Books Consumer Behavior Creativity Cultural and Creative Industries Cultural Products Cultural Resources Innovation Marketing Stories Systems Trends

“Love the Refugees” : Why the Token Representative in Business and Culture works – a Market and Consumer Behavior Perspective

This post is about the power of the ‘token representative’. The image of the refugee of today, is replacing that of the mobster of yesterday. It is always easier (and more emotionally satisfying) to use ‘approximate thinking’ and remember a simplified story. Interestingly, this is flowing from cultural products like Film to other areas, including business and entrepreneurship…

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Approximate Thinking Approximation Brands Consumer Behavior Cultural Products Incompleteness Innovation Knowledge Leadership Marketing Measurement Passion Stories Work

WeWork Lessons : Excess & Market Behavior under extreme hope and fuzziness

The documentary : “WeWork: Or the Making and Breaking of a $47 Billion Unicorn” is entertaining (if you don’t get angry easily), and contains an amazing exploration of the behavior of markets, consumers, and leaders. There are many hilarious moments too!

This documentary illustrates the dangers of excess, “hopium”, and building great castles on foundations of ‘fluff’. The top WeWork lessons explored in this article include excess, fuzziness, consumer (and investor) behavior, and spectacles.

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Consumer Behavior Creativity Innovation Knowledge Marketing Measurement Science Systems

January Bits

Quotes, Links, Memes, and Readings from January 2022.

Topics include social media, consumer behavior, innovation, markets, trends, and education.