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Approximate Thinking Art Creativity Cultural and Creative Industries Culture Films Fuzzy Thinking Science Stories Systems Technology Work

Mundane Evil & Creativity : “I was just doing my Job..”

More often than not, evil is not one great shocking act. Mundane evil is the most prevalent form.. and what we come to see as great evil sometimes [usually in retrospect], starts with small tasks, and accumulates simple additions as it goes.

Ironically, I think this summarizes “Oppenheimer” – the events, and the 2023 film.

Oppenheimer Mundane Evil
Oppenheimer: A story of Mundane Evil

“The greatest evils in the world will not be carried out by men with guns, but by men in suits sitting behind desks.”

C.S. Lewis

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Approximate Thinking Approximation Art Books Consumer Behavior Creativity Cultural and Creative Industries Cultural Products Cultural Resources Innovation Marketing Stories Systems Trends

“Love the Refugees” : Why the Token Representative in Business and Culture works – a Market and Consumer Behavior Perspective

This post is about the power of the ‘token representative’. The image of the refugee of today, is replacing that of the mobster of yesterday. It is always easier (and more emotionally satisfying) to use ‘approximate thinking’ and remember a simplified story. Interestingly, this is flowing from cultural products like Film to other areas, including business and entrepreneurship…

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Approximate Thinking Approximation Creativity Cultural and Creative Industries Cultural Products Cultural Resources Innovation Knowledge Marketing Measurement Research Systems Tech Work

The Global Innovation Index 2022: Measurement, Growth, and Achieving Innovation Goals

Can Economists ruin Innovation with an Index? Thoughts on measuring innovation, growth, culture, and creativity.

The 2022 Global Innovation Index report released by WIPO has been published for 2022. Here are some of thoughts on the report, including a few comments and reflections on innovation, economic growth, measurement, and cultural resources.

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Approximation Brands Consumer Behavior Cultural and Creative Industries Cultural Products Cultural Resources Culture Innovation Leadership Marketing Measurement Stories Systems

Country Brands [Or Place Brands]: An underutilized Cultural Resource

Country Brands can be a useful socio-economic resource. They are hard to ‘control’, but certain aspects of them can be understood and used to support markets and innovation.

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Creativity Cultural and Creative Industries Culture Education Innovation Knowledge Marketing

November 2021 Bits

Ahmad Hijazi @_AhmadHijaziNov 29, 2021Good news: You might not have to walk barefoot (or with unbranded shoes) in the metaverse. Nike is probably registering trademarks to start selling virtual goods online. #brands#NFTshttps://t.co/974S9GobIo00View on Twitter

Ahmad Hijazi @_AhmadHijaziNov 29, 2021أخبار ممتازة : قد لا تضطرون إلى المشي حفاة (أو بأحذية عاديّة بلا “براند”) في الميتافيرس. نايكي تتقدّم بطلبات لتسجيل العلامات التجاريّة من أجل استخدامات مرتبطة بالبضائع الافتراضيّة. #استهلاك#ميتافيرسhttps://t.co/974S9GobIo00View on Twitter

Ahmad Hijazi @_AhmadHijaziNov 29, 2021يقضي الأطفال الأميركيين (4 إلى 15 سنة) يوميّا كمعدّل : 17 دقيقة على #فيسبوك 40 دقيقة على #إنستاغرام 47 دقيقة على #سناب 87 دقيقة على #تيك_توك (أرقام 2020 ، الإيكونوميست) #ميديا#وسائط_التواصل1347View on Twitter

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Creativity Cultural and Creative Industries Innovation Research

The Global Innovation Index – Quantifying National Innovation: Pillars, Rankings, and Remarks

The GII report and ‘Index’ reports in general

Let me start by saying that one should be very careful when dealing with broad inter-country indicators and not just because they could (they will) contain mistakes (some have had very juicy scandals that involve cooking data and massaging numbers).. I think that many of these ‘reduce-everything-into-a-number’ measures, especially when they try to measure wide social processes carry inherent ‘conflation risks’ leading to waste of mass-scale resources.

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Creativity Cultural and Creative Industries Cultural Products Culture Education Innovation

September bits

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Art Books Creativity Cultural and Creative Industries Cultural Products Culture Production

“Origin” – Dan Brown’s (OK) novel as a model for evolving cultural products (and their markets)

“A vacation is an expensive way to read a book in peace”

– @naval

One of my summer reads this year was Dan Brown’s novel “Origin”, the fifth book in the (Robert) Langdon series. It has been sitting in the reading waiting list for a while,  and it was pushed down the pipeline by other books in the last couple of years..


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Consumer Behavior Cultural and Creative Industries Innovation Knowledge

August bits

Readings, comments, links, and Quotes from the month of August.

Topics include thinking, brands, consumer behavior, and Innovation.

Four Questions we might never answer:

  1. Do we see the same Red?
  2. What happened before the Big Bang?
  3. How is consciousness created?
  4. What is inside black holes?
    https://t.co/fZIWIXOq9u

Very insightful : many people (men more likely) would rather endure pain than be alone with their own thoughts .. !
(Caveat: Curiosity ?)
https://t.co/SmPsHvZKdO

NFTs can have great implications for marketing, engagement, and content creation. Brands are taking notice.
https://t.co/QJ2AML4YlD

The science of relaxing music: Weightless (Marconi Union) is still the undisputed leader, but these music tracks have been ranked according to their ability to reduce anxiety & stress.
https://t.co/S8iMcjSYrR

‘Self-evident: Evident to one’s self and to nobody else.’

  • Ambrose Bierce

Caution: Sometimes ‘working’ your hobbies makes them less enjoyable ..! https://t.co/vrSErMy7aZ

I’m going to destroy Android, because it’s a stolen product. I’m willing to go thermonuclear war on this.

Nothing disturbs me more than the glorification of stupidity

  • Carl Sagan

It doesn’t matter how many people hate your #brand as long as enough people love it,
https://t.co/4HamGJ2mTa”

Facebook recently unveiled its plans to pay influencers $1 billion to utilize its products, in a program that’s set to run until the end of 2022.
https://t.co/sqiEdzvVc0

The Shanghai Astronomy Museum.
A design masterpiece partially inspired by the three-body problem.. (the book by Cixin Liu with the same title is amazing too).
https://t.co/UB6sGqoYrq

Reading minds might be a little harder than previously thought ..
https://t.co/bWINUjK9L6

The fear of death follows from the fear of life. A man who lives fully is prepared to die at any time.

  • Mark Twain

The priming effect in #psychology (it is effectively used in advertising, among other fields).
Your responses to certain things are affected by certain exposures without intention..
https://t.co/Gb83OGwtkg

An interesting experiment:
To encourage the youth to consume culture, France is giving teenagers ~Euro 300 to spend on cultural products, with a few restrictions.
Some results are in: 75% of purchases so far are books, two thirds of those are manga.
https://t.co/5dqULP75ib

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Cultural and Creative Industries Cultural Products Cultural Resources Culture Innovation Knowledge Leadership Production Science Systems Tech

The Cultural Innovation Sub-system

The Cultural Innovation Sub-system

Improving the effectiveness of National Innovation System (NIS) initiatives in developing nations

The Cultural and Creative Industries can be used as critical ingredients of National Innovation Systems (termed the Cultural Innovation Sub-system), especially in developing nations.